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About & history of the Lost
Colony |
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There are only a few simple rules for this game, the
rest are guidelines for your character. Different characters may do different
things. The rules are as follows:
- No pornography, inappropriate language or content, etc. Kids are on
here, so just keep it clean.
- Be respectful and mature. We can all act like adults, right?
- No powerplaying or godplaying. Powerplaying (PP) is playing someone
else's character. Godplaying is saying your character is invincible
or better than someone else's. There are a few exceptions, but not many.
- Characters die. End of story. No resurrection or haunting.
- All characters (minus the creatures) are human. No elves, weird halfbreeds,
etc.
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There are several classes of characters, and then more types under that.
All characters must fit into one of these classes and sub-classes.
Fighters
- Rogue
- A rogue is a special class of fighter. They are often assassins,
though not always. Adept at small and specialized weaponry, exceedingly
quick and agile, rogues are a mean opponent, as they are often unscrupulous.
Rogues may murder anyone they take unawares without their opponent's
permission.
- Spy
- Spies are light, quick, intelligent, and quick on their feet.
Spies must be able to work undercover, fight well hand-to-hand,
and be able to use many types of machinery or equipment. Spies may
murder anyone they take unawares without their opponent's permission.
- Guard
- Guards are often hired to guard facilities, colonies, equipment,
anything valuable. They carry big and awesome guns, and may shoot
anyone on approach as long as they hail first. Pretty good armor,
excellent weapons, guards protect and serve.... for a price.
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Airborne
Fighters
- Fighter Pilot
- Fighter Pilots fly small crafts, generally using hit-and-run tactics.
- Pirate
- Space Pirates often prey on colony ships, cruisers, small craft,
and anything they can get their tractor beam on. They are often
unscrupulous, so be careful. Space pirates may be fighter pilots,
rogues, spies, guards, anything.
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Civilian
- Citizen
- Citizens live in the colonies, and go about their daily lives.
They may not carry weaponry, though they may hire guards. Citizens
are the only ones allowed in many buildings.
- Settler
- Settlers live in small hamlets off in the wilderness of new planets,
helping to establish the colony. They may carry moderate weapons,
as their are often wild creatures and unfriendly beasts lurking
about.
- Creatures
- Feel free to be a random creature on one of the planets. Attack,
befriend, etc. Make up your own strengths and weaknesses, just make
sure you're not invincible!
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To Join: Click on 'The Shuttle' at left
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